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In: 2010 IEEE Conference on Computational Intelligence and Games (CIG), pp. Thurau, C., Bauckhage, C.: Analyzing the evolution of social groups in world of warcraft®. Mahlmann, T., Drachen, A., Togelius, J., Canossa, A., Yannakakis, G.N.: Predicting player behavior in tomb raider: Underworld. thesis, University of Waikato, Hamilton, New Zealand (1999) Hall, M.A.: Correlation-based feature selection for machine learning. IEEE (2012)Įl-Nasr, M., Drachen, A., Canossa, A.: Game Analytics: Maximizing the Value of Player Data. Hey guys, I just recently remembered an old website that i used to play retro games like donkey kong, space invaders and pokemon gen 1 on. In: 2012 IEEE Conference on Computational Intelligence and Games (CIG), pp. University of Waikato, Hamilton, New Zealand (2013)ĭrachen, A., Sifa, R., Bauckhage, C., Thurau, C.: Guns, swords and data: Clustering of player behavior in computer games in the wild.

WWW PLAYR ORG MANUAL

IEEE (2012)īouckaert, R.R., Frank, E., Hall, M., Kirkby, R., Reutemann, P., Seewald, A., Scuse, D.: WEKA Manual for Version 3-7-10. MIT Press (2010)īauckhage, C., Kersting, K., Sifa, R., Thurau, C., Drachen, A., Canossa, A.: How players lose interest in playing a game: An empirical study based on distributions of total playing times. Adaptive computation and machine learning. IEEE (2009)Īlpaydin, E.: Introduction to machine learning. In: International Conference on Computational Science and Engineering, CSE 2009, vol. 4, pp. World of warcraft armony, (accessed May 23, 2014)Īhmad, M.A., Keegan, B., Srivastava, J., Williams, D., Contractor, N.: Mining for gold farmers: Automatic detection of deviant players in mmogs. We r interactive, (accessed May 23, 2014)












Www playr org